(Study Material) Operating Systems Study Notes For GATE
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Operating Systems Study Notes For GATE
Overview and History
- What is an operating system? Hard to define precisely, because
operating systems arose historically as people needed to solve problems
associated with using computers.
- Much of operating system history driven by relative cost factors
of hardware and people. Hardware started out fantastically expensive
relative to people and the relative cost has been decreasing ever since.
Relative costs drive the goals of the operating system.
- In the beginning: Expensive Hardware, Cheap People Goal: maximize hardware utilization.
- Now: Cheap Hardware, Expensive People Goal: make it easy for people to use computer.
- In the early days of computer use, computers were huge machines that are
expensive to buy, run and maintain. Computer used in single user,
interactive mode. Programmers interact with the machine at a very low level
- flick console switches, dump cards into card reader, etc. The interface is
basically the raw hardware.
-Problem: Code to manipulate external I/O devices. Is very complex, and is a major source of programming difficulty.
-Solution: Build a subroutine library (device drivers) to manage the interaction with the I/O devices. The library is loaded into the top of memory and stays there. This is the first example of something that would grow into an operating system.
- Because the machine is so expensive, it is important to keep it busy.
-Problem: computer idles while programmer sets things up. Poor utilization of huge investment.
-Solution: Hire a specialized person to do setup. Faster than programmer, but still a lot slower than the machine.
-Solution: Build a batch monitor. Store jobs on a disk (spooling), have computer read them in one at a time and execute them. Big change in computer usage: debugging now done offline from print outs and memory dumps. No more instant feedback.
-Problem: At any given time, job is actively using either the CPU or an I/O device, and the rest of the machine is idle and therefore unutilized.
-Solution: Allow the job to overlap computation and I/O. Buffering and interrupt handling added to subroutine library.
-Problem: one job can't keep both CPU and I/O devices busy. (Have compute-bound jobs that tend to use only the CPU and I/O-bound jobs that tend to use only the I/O devices.) Get poor utilization either of CPU or I/O devices.
-Solution: multiprogramming - several jobs share system. Dynamically switch from one job to another when the running job does I/O. Big issue: protection. Don't want one job to affect the results of another. Memory protection and relocation added to hardware, OS must manage new hardware functionality. OS starts to become a significant software system. OS also starts to take up significant resources on its own.
- Phase shift: Computers become much cheaper. People costs become
significant.
-Issue: It becomes important to make computers easier to use and to improve the productivity of the people. One big productivity sink: having to wait for batch output (but is this really true?). So, it is important to run interactively. But computers are still so expensive that you can't buy one for every person. Solution: interactive timesharing.
-Problem: Old batch schedulers were designed to run a job for as long as it was utilizing the CPU effectively (in practice, until it tried to do some I/O). But now, people need reasonable response time from the computer.
-Solution: Preemptive scheduling.
-Problem: People need to have their data and programs around while they use the computer.
-Solution: Add file systems for quick access to data. Computer becomes a repository for data, and people don't have to use card decks or tapes to store their data.
-Problem: The boss logs in and gets terrible response time because the machine is overloaded.
-Solution: Prioritized scheduling. The boss gets more of the machine than the peons. But, CPU scheduling is just an example of resource allocation problems. The timeshared machine was full of limited resources (CPU time, disk space, physical memory space, etc.) and it became the responsibility of the OS to mediate the allocation of the resources. So, developed things like disk and physical memory quotas, etc.
Overall, time sharing was a success. However, it was a limited success. In practical terms, every timeshared computer became overloaded and the response time dropped to annoying or unacceptable levels. Hard-core hackers compensated by working at night, and we developed a generation of pasty-looking, unhealthy insomniacs addicted to caffeine.
- Computers become even cheaper. It becomes practical to give one computer
to each user. Initial cost is very important in market. Minimal hardware (no
networking or hard disk, very slow microprocessors and almost no memory)
shipped with minimal OS (MS-DOS). Protection, security less of an issue. OS
resource consumption becomes a big issue (computer only has 640K of memory).
OS back to a shared subroutine library.
- Hardware becomes cheaper and users more sophisticated. People need to
share data and information with other people. Computers become more
information transfer, manipulation and storage devices rather than machines
that perform arithmetic operations. Networking becomes very important, and
as sharing becomes an important part of the experience so does security.
Operating systems become more sophisticated. Start putting back features
present in the old time sharing systems (OS/2, Windows NT, even Unix).
- Rise of network. Internet is a huge popular phenomenon and drives new
ways of thinking about computing. Operating system is no longer interface to
the lower level machine - people structure systems to contain layers of
middleware. So, a Java API or something similar may be the primary thing
people need, not a set of system calls. In fact, what the operating system
is may become irrelevant as long as it supports the right set of middleware.
- Network computer. Concept of a box that gets all of its resources over
the network. No local file system, just network interfaces to acquire all
outside data. So have a slimmer version of OS.
- In the future, computers will become physically small and portable.
Operating systems will have to deal with issues like disconnected operation
and mobility. People will also start using information with a psuedo-real
time component like voice and video. Operating systems will have to adjust
to deliver acceptable performance for these new forms of data.
- What does a modern operating system do?
-Provides Abstractions Hardware has low-level physical resources with complicated, idiosyncratic interfaces. OS provides abstractions that present clean interfaces. Goal: make computer easier to use. Examples: Processes, Unbounded Memory, Files, Synchronization and Communication Mechanisms.
-Provides Standard Interface Goal: portability. Unix runs on many very different computer systems. To a first approximation can port programs across systems with little effort.
-Mediates Resource Usage Goal: allow multiple users to share resources fairly, efficiently, safely and securely. Examples:
o Multiple processes share one processor. (preemptable resource)
o Multiple programs share one physical memory (preemptable resource).
o Multiple users and files share one disk. (non-preemptable resource)
o Multiple programs share a given amount of disk and network bandwidth (preemptable resource).
- Consumes Resources Solaris takes up about 8Mbytes physical memory (or about $400).
- Abstractions often work well - for example, timesharing, virtual
memory and hierarchical and networked file systems. But, may break down if
stressed. Timesharing gives poor performance if too many users run
compute-intensive jobs. Virtual memory breaks down if working set is too
large (thrashing), or if there are too many large processes (machine runs
out of swap space). Abstractions often fail for performance reasons.
- Abstractions also fail because they prevent programmer from controlling
machine at desired level. Example: database systems often want to control
movement of information between disk and physical memory, and the paging
system can get in the way. More recently, existing OS schedulers fail to
adequately support multimedia and parallel processing needs, causing poor
performance.
- Concurrency and asynchrony make operating systems very complicated
pieces of software. Operating systems are fundamentally non-deterministic
and event driven. Can be difficult to construct (hundreds of person-years of
effort) and impossible to completely debug. Examples of concurrency and
asynchrony:
-I/O devices run concurrently with CPU, interrupting CPU when done.
-On a multiprocessor multiple user processes execute in parallel.
-Multiple workstations execute concurrently and communicate by sending messages over a network. Protocol processing takes place asynchronously.
Operating systems are so large no one person understands whole system. Outlives any of its original builders.
- The major problem facing computer science today is how to build large, reliable software systems. Operating systems are one of very few examples of existing large software systems, and by studying operating systems we may learn lessons applicable to the construction of larger systems.
Processes and Threads
- A process is an execution stream in the context of a particular process
state.
-An execution stream is a sequence of instructions.
-Process state determines the effect of the instructions. It usually includes (but is not restricted to):
o Registers
o Stack
o Memory (global variables and dynamically allocated memory)
o Open file tables
o Signal management information
Key concept: processes are separated: no process can directly affect the state of another process.
- Process is a key OS abstraction that users see -
the environment you interact with when you use a computer is built up out of processes.
-The shell you type stuff into is a process.
-When you execute a program you have just compiled, the OS generates a process to run the program.
-Your WWW browser is a process.
- Organizing system activities around processes has proved to be a useful
way of separating out different activities into coherent units.
- Two concepts: uniprogramming and multiprogramming.
-Uniprogramming: only one process at a time. Typical example: DOS. Problem: users often wish to perform more than one activity at a time (load a remote file while editing a program, for example), and uniprogramming does not allow this. So DOS and other uniprogrammed systems put in things like memory-resident programs that invoked asynchronously, but still have separation problems. One key problem with DOS is that there is no memory protection - one program may write the memory of another program, causing weird bugs.
-Multiprogramming: multiple processes at a time. Typical of Unix plus all currently envisioned new operating systems. Allows system to separate out activities cleanly.
- Multiprogramming introduces the resource sharing problem - which
processes get to use the physical resources of the machine when? One crucial
resource: CPU. Standard solution is to use preemptive multitasking - OS runs
one process for a while, then takes the CPU away from that process and lets
another process run. Must save and restore process state. Key issue:
fairness. Must ensure that all processes get their fair share of the CPU.
- How does the OS implement the process abstraction?
Uses a context switch to switch from running one process to running another process.
- How does machine implement context switch?
A processor has a limited amount of physical resources. For example, it has only one register set. But every process on the machine has its own set of registers. Solution: save and restore hardware state on a context switch. Save the state in Process Control Block (PCB). What is in PCB? Depends on the hardware.
-Registers - almost all machines save registers in PCB.
-Processor Status Word.
-What about memory? Most machines allow memory from multiple processes to coexist in the physical memory of the machine. Some may require Memory Management Unit (MMU) changes on a context switch. But, some early personal computers switched all of process's memory out to disk (!!!).
- Operating Systems are fundamentally event-driven systems - they wait for
an event to happen, respond appropriately to the event, then wait for the
next event. Examples:
-User hits a key. The keystroke is echoed on the screen.
-A user program issues a system call to read a file. The operating system figures out which disk blocks to bring in, and generates a request to the disk controller to read the disk blocks into memory.
-The disk controller finishes reading in the disk block and generates and interrupt. The OS moves the read data into the user program and restarts the user program.
-A Mosaic or Netscape user asks for a URL to be retrieved. This eventually generates requests to the OS to send request packets out over the network to a remote WWW server. The OS sends the packets.
-The response packets come back from the WWW server, interrupting the processor. The OS figures out which process should get the packets, then routes the packets to that process.
-Time-slice timer goes off. The OS must save the state of the current process, choose another process to run, the give the CPU to that process.
- When build an event-driven system with several distinct serial
activities, threads are a key structuring mechanism of the OS.
- A thread is again an execution stream in the context of a thread state.
Key difference between processes and threads is that multiple threads share
parts of their state. Typically, allow multiple threads to read and write
same memory. (Recall that no processes could directly access memory of
another process). But, each thread still has its own registers. Also has its
own stack, but other threads can read and write the stack memory.
- What is in a thread control block? Typically just registers. Don't need
to do anything to the MMU when switch threads, because all threads can
access same memory.
- Typically, an OS will have a separate thread for each distinct activity.
In particular, the OS will have a separate thread for each process, and that
thread will perform OS activities on behalf of the process. In this case we
say that each user process is backed by a kernel thread.
-When process issues a system call to read a file, the process's thread will take over, figure out which disk accesses to generate, and issue the low level instructions required to start the transfer. It then suspends until the disk finishes reading in the data.
-When process starts up a remote TCP connection, its thread handles the low-level details of sending out network packets.
- Having a separate thread for each activity allows the programmer to
program the actions associated with that activity as a single serial stream
of actions and events. Programmer does not have to deal with the complexity
of interleaving multiple activities on the same thread.
- Why allow threads to access same memory?
Because inside OS, threads must coordinate their activities very closely.
-If two processes issue read file system calls at close to the same time, must make sure that the OS serializes the disk requests appropriately.
-When one process allocates memory, its thread must find some free memory and give it to the process. Must ensure that multiple threads allocate disjoint pieces of memory.
Having threads share the same address space makes it much easier to coordinate activities - can build data structures that represent system state and have threads read and write data structures to figure out what to do when they need to process a request.
- One complication that threads must deal with: asynchrony. Asynchronous
events happen arbitrarily as the thread is executing, and may interfere with
the thread's activities unless the programmer does something to limit the
asynchrony. Examples:
-An interrupt occurs, transferring control away from one thread to an interrupt handler.
-A time-slice switch occurs, transferring control from one thread to another.
-Two threads running on different processors read and write the same memory.
- Asynchronous events, if not properly controlled, can lead to incorrect
behavior. Examples:
-Two threads need to issue disk requests. First thread starts to program disk controller (assume it is memory-mapped, and must issue multiple writes to specify a disk operation). In the meantime, the second thread runs on a different processor and also issues the memory-mapped writes to program the disk controller. The disk controller gets horribly confused and reads the wrong disk block.
-Two threads need to write to the display. The first thread starts to build its request, but before it finishes a time-slice switch occurs and the second thread starts its request. The combination of the two threads issues a forbidden request sequence, and smoke starts pouring out of the display.
-For accounting reasons the operating system keeps track of how much time is spent in each user program. It also keeps a running sum of the total amount of time spent in all user programs. Two threads increment their local counters for their processes, then concurrently increment the global counter. Their increments interfere, and the recorded total time spent in all user processes is less than the sum of the local times.
- So, programmers need to coordinate the activities of the multiple threads so that these bad things don't happen. Key mechanism: synchronization operations. These operations allow threads to control the timing of their events relative to events in other threads. Appropriate use allows programmers to avoid problems like the ones outlined above.
Thread Creation, Manipulation and Synchronization
What would happen if changed c->Broadcast(l) to c->Signal(l)? At step 10, process 3 would not wake up, and it would not get the chance to allocate available memory. What would happen if changed while loop to an if?
- You will be asked to implement condition variables as part of assignment
1. The following implementation is INCORRECT. Please do not turn this
implementation in.
class Condition {
private:
int waiting;
Semaphore *sema;
}
void Condition::Wait(Lock* l)
{
waiting++;
l->Release();
sema->P();
l->Acquire();
}
void Condition::Signal(Lock* l)
{
if (waiting > 0) {
sema->V();
waiting--;
}
}
Why is this solution incorrect?
Because in some cases the signalling thread may wake up a waiting thread that called Wait after the signalling thread called Signal.
Deadlock
- You may need to write code that acquires more than one lock. This
opens up the possibility of deadlock. Consider the following piece of code:
Lock *l1, *l2;
void p() {
l1->Acquire();
l2->Acquire();
code that manipulates data that l1 and l2 protect
l2->Release();
l1->Release();
}
void q() {
l2->Acquire();
l1->Acquire();
code that manipulates data that l1 and l2 protect
l1->Release();
l2->Release();
}
If p and q execute concurrently, consider what may happen. First, p acquires l1 and q acquires l2. Then, p waits to acquire l2 and q waits to acquire l1. How long will they wait? Forever. This case is called deadlock.
- What are conditions for deadlock?
-Mutual Exclusion: Only one thread can hold lock at a time.
-Hold and Wait: At least one thread holds a lock and is waiting for another process to release a lock.
-No preemption: Only the process holding the lock can release it.
-Circular Wait: There is a set t1, ..., tn such that t1 is waiting for a lock held by t2, ..., tn is waiting for a lock held by t1.
- How can p and q avoid deadlock?
Order the locks, and always acquire the locks in that order. Eliminates the circular wait condition.
- Occasionally you may need to write code that needs to acquire locks in
different orders. Here is what to do in this situation.
-First, most locking abstractions offer an operation that tries to acquire the lock but returns if it cannot. We will call this operation TryAcquire. Use this -peration to try to acquire the lock that you need to acquire out of order.
-If the operation succeeds, fine. Once you've got the lock, there is no problem.
-If the operation fails, your code will need to release all locks that come after the lock you are trying to acquire. Make sure the associated data structures are in a state where you can release the locks without crashing the system.
-Release all of the locks that come after the lock you are trying to acquire, then reacquire all of the locks in the right order. When the code resumes, bear in mind that the data structures might have changed between the time when you released and reacquired the lock.
- Here is an example.
int d1, d2;
// The standard acquisition order for these two locks
// is l1, l2.
Lock *l1, // protects d1
*l2; // protects d2
// Decrements d2, and if the result is 0, increments d1
void increment() {
l2->Acquire();
int t = d2;
t--;
if (t == 0) {
if (l1->TryAcquire()) {
d1++;
} else {
// Any modifications to d2 go here - in this case none
l2->Release();
l1->Acquire();
l2->Acquire();
t = d2;
t--;
// some other thread may have changed d2 - must recheck it
if (t == 0) {
d1++;
}
}
l1->Release();
}
d2 = t;
l2->Release();
}
This example is somewhat contrived, but you will recognize the situation when it occurs.
- There is a generalization of the deadlock problem to situations in which
processes need multiple resources, and the hardware may have multiple kinds
of each resource - two printers, etc. Seems kind of like a batch model -
processes request resources, then system schedules process to run when
resources are available.
- In this model, processes issue requests to OS for resources, and OS
decides who gets which resource when. A lot of theory built up to handle
this situation.
- Process first requests a resource, the OS issues it and the process uses
the resource, then the process releases the resource back to the OS.
- Reason about resource allocation using resource allocation graph. Each
resource is represented with a box, each process with a circle, and the
individual instances of the resources with dots in the boxes. Arrows go from
processes to resource boxes if the process is waiting for the resource.
Arrows go from dots in resource box to processes if the process holds that
instance of the resource. See Fig. 7.1.
- If graph contains no cycles, is no deadlock. If has a cycle, may or may
not have deadlock. See Fig. 7.2, 7.3.
System can either
-Restrict the way in which processes will request resources to prevent deadlock.
-Require processes to give advance information about which resources they will require, then use algorithms that schedule the processes in a way that avoids deadlock.
-Detect and eliminate deadlock when it occurs.
- First consider prevention. Look at the deadlock conditions listed above.
-Mutual Exclusion - To eliminate mutual exclusion, allow everybody to use the resource immediately if they want to. Unrealistic in general - do you want your printer output interleaved with someone elses?
-Hold and Wait. To prevent hold and wait, ensure that when a process requests resources, does not hold any other resources. Either asks for all resources before executes, or dynamically asks for resources in chunks as needed, then releases all resources before asking for more. Two problems - processes may hold but not use resources for a long time because they will eventually hold them. Also, may have starvation. If a process asks for lots of resources, may never run because other processes always hold some subset of the resources.
-Circular Wait. To prevent circular wait, order resources and require processes to request resources in that order.
- Deadlock avoidance. Simplest algorithm - each process tells max number
of resources it will ever need. As process runs, it requests resources but
never exceeds max number of resources. System schedules processes and
allocates resoures in a way that ensures that no deadlock results.
- Example: system has 12 tape drives. System currently running P0 needs
max 10 has 5, P1 needs max 4 has 2, P2 needs max 9 has 2.
- Can system prevent deadlock even if all processes request the max? Well,
right now system has 3 free tape drives. If P1 runs first and completes, it
will have 5 free tape drives. P0 can run to completion with those 5 free
tape drives even if it requests max. Then P2 can complete. So, this schedule
will execute without deadlock.
- If P2 requests two more tape drives, can system give it the drives?
No, because cannot be sure it can run all jobs to completion with only 1 free drive. So, system must not give P2 2 more tape drives until P1 finishes. If P2 asks for 2 tape drives, system suspends P2 until P1 finishes.
- Concept: Safe Sequence. Is an ordering of processes such that all
processes can execute to completion in that order even if all request
maximum resources. Concept: Safe State - a state in which there exists a
safe sequence. Deadlock avoidance algorithms always ensure that system stays
in a safe state.
- How can you figure out if a system is in a safe state?
Given the current and maximum allocation, find a safe sequence. System must maintain some information about the resources and how they are used. See OSC 7.5.3.
Avail[j] = number of resource j available
Max[i,j] = max number of resource j that process i will use
Alloc[i,j] = number of resource j that process i currently has
Need[i,j] = Max[i,j] - Alloc[i,j]
- Notation: A<=B if for all processes i, A[i]<=B[i].
- Safety Algorithm: will try to find a safe sequence. Simulate evolution
of system over time under worst case assumptions of resource demands.
1: Work = Avail;
Finish[i] = False for all i;
2: Find i such that Finish[i] = False and Need[i] <= Work
If no such i exists, goto 4
3: Work = Work + Alloc[i]; Finish[i] = True; goto 2
4: If Finish[i] = True for all i, system is in a safe state
- Now, can use safety algorithm to determine if we can satisfy a given
resource demand. When a process demands additional resources, see if can
give them to process and remain in a safe state. If not, suspend process
until system can allocate resources and remain in a safe state. Need an
additional data structure:
Request[i,j] = number of j resources that process i requests
- Here is algorithm. Assume process i has just requested additional
resources.
1: If Request[i] <= Need[i] goto 2. Otherwise, process has
violated its maximum resource claim.
2: If Request[i] <= Avail goto 3. Otherwise, i must wait
because resources are not available.
3: Pretend to allocate resources as follows:
Avail = Avail - Request[i]
Alloc[i] = Alloc[i] + Request[i]
Need[i] = Need[i] - Request[i]
If this is a safe state, give the process the resources. Otherwise,
suspend the process and restore the old state.
- When to check if a suspended process should be given the resources and
resumed?
Obvious choice - when some other process relinquishes its resources. Obvious problem - process starves because other processes with lower resource requirements are always taking freed resources.
- See Example in Section 7.5.3.3.
- Third alternative: deadlock detection and elimination. Just let deadlock
happen. Detect when it does, and eliminate the deadlock by preempting
resources.
- Here is deadlock detection algorithm. Is very similar to safe
state detection algorithm.
1: Work = Avail;
Finish[i] = False for all i;
2: Find i such that Finish[i] = False and Request[i] <= Work
If no such i exists, goto 4
3: Work = Work + Alloc[i]; Finish[i] = True; goto 2
4: If Finish[i] = False for some i, system is deadlocked.
Moreover, Finish[i] = False implies that process i is deadlocked.
- When to run deadlock detection algorithm?
Obvious time: whenever a process requests more resources and suspends. If deadlock detection takes too much time, maybe run it less frequently.
- OK, now you've found a deadlock. What do you do? Must free up some
resources so that some processes can run. So, preempt resources - take them
away from processes. Several different preemption cases:
-Can preempt some resources without killing job - for example, main memory. Can just swap out to disk and resume job later.
-If job provides rollback points, can roll job back to point before acquired resources. At a later time, restart job from rollback point. Default rollback point - start of job.
-For some resources must just kill job. All resources are then free. Can either kill processes one by one until your system is no longer deadlocked. Or, just go ahead and kill all deadlocked processes.
- In a real system, typically use different deadlock strategies for
different situations based on resource characteristics.
- This whole topic has a sort of 60's and 70's batch mainframe
feel to it. How come these topics never seem to arise in modern Unix systems?
Implementing Synchronization Operations
- How do we implement synchronization operations like locks?
Can build synchronization operations out of atomic reads and writes. There is a lot of literature on how to do this, one algorithm is called the bakery algorithm. But, this is slow and cumbersome to use. So, most machines have hardware support for synchronization - they provide synchronization instructions.
- On a uniprocessor, the only thing that will make multiple instruction
sequences not atomic is interrupts. So, if want to do a critical section,
turn off interrupts before the critical section and turn on interrupts after
the critical section. Guaranteed atomicity. It is also fairly efficient.
Early versions of Unix did this.
- Why not just use turning off interrupts?
Two main disadvantages: can't use in a multiprocessor, and can't use directly from user program for synchronization.
- Test-And-Set. The test and set instruction atomically checks if a memory
location is zero, and if so, sets the memory location to 1. If the memory
location is 1, it does nothing. It returns the old value of the memory
location. You can use test and set to implement locks as follows:
- The lock state is implemented by a memory location. The location is 0 if the lock is unlocked and 1 if the lock is locked.
- The lock operation is implemented as:
while (test-and-set(l) == 1);
- The unlock operation is implemented as: *l = 0;
The problem with this implementation is busy-waiting. What if one thread already has the lock, and another thread wants to acquire the lock? The acquiring thread will spin until the thread that already has the lock unlocks it.
- What if the threads are running on a uniprocessor? How long will the
acquiring thread spin?
Until it expires its quantum and thread that will unlock the lock runs. So on a uniprocessor, if can't get the thread the first time, should just suspend. So, lock acquisition looks like this:
while (test-and-set(l) == 1) {
currentThread->Yield();
}
Can make it even better by having a queue lock that queues up the waiting threads and gives the lock to the first thread in the queue. So, threads never try to acquire lock more than once.
- On a multiprocessor, it is less clear. Process that will unlock the lock
may be running on another processor. Maybe should spin just a little while,
in hopes that other process will release lock. To evaluate spinning and
suspending strategies, need to come up with a cost for each suspension
algorithm. The cost is the amount of CPU time the algorithm uses to acquire
a lock.
- There are three components of the cost: spinning, suspending and
resuming. What is the cost of spinning? Waste the CPU for the spin time.
What is cost of suspending and resuming? Amount of CPU time it takes to
suspend the thread and restart it when the thread acquires the lock.
- Each lock acquisition algorithm spins for a while, then suspends if it
didn't get the lock. The optimal algorithm is as follows:
- If the lock will be free in less than the suspend and resume time, spin until acquire the lock.
- If the lock will be free in more than the suspend and resume time, suspend immediately.
Obviously, cannot implement this algorithm - it requires knowledge of the future, which we do not in general have.
- How do we evaluate practical algorithms - algorithms that spin for a
while, then suspend. Well, we compare them with the optimal algorithm in the
worst case for the practical algorithm. What is the worst case for any
practical algorithm relative to the optimal algorithm? When the lock become
free just after the practical algorithm stops spinning.
- What is worst-case cost of algorithm that spins for the suspend and
resume time, then suspends? (Will call this the SR algorithm). Two times the
suspend and resume time. The worst case is when the lock is unlocked just
after the thread starts the suspend. The optimal algorithm just spins until
the lock is unlocked, taking the suspend and resume time to acquire the
lock. The SR algorithm costs twice the suspend and resume time -it first
spins for the suspend and resume time, then suspends, then gets the lock,
then resumes.
- What about other algorithms that spin for a different fixed amount of
time then block? Are all worse than the SR algorithm.
- If spin for less than suspend and resume time then suspend (call this the LT-SR algorithm), worst case is when lock becomes free just after start the suspend. In this case the the algorithm will cost spinning time plus suspend and resume time. The SR algorithm will just cost the spinning time.
- If spin for greater than suspend and resume time then suspend (call this the GR-SR algorithm), worst case is again when lock becomes free just after start the suspend. In this case the SR algorithm will also suspend and resume, but it will spin for less time than the GT-SR algorithm
Of course, in practice locks may not exhibit worst case behavior, so best algorithm depends on locking and unlocking patterns actually observed.
- Here is the SR algorithm. Again, can be improved with use of queueing
locks.
notDone = test-and-set(l);
if (!notDone) return;
start = readClock();
while (notDone) {
stop = readClock();
if (stop - start >= suspendAndResumeTime) {
currentThread->Yield();
start = readClock();
}
notDone = test-and-set(l);
}
- There is an orthogonal issue. test-and-set instruction typically
consumes bus resources every time. But a load instruction caches the data.
Subsequent loads come out of cache and never hit the bus. So, can do
something like this for inital algorithm:
while (1) {
if !test-and-set(l) break;
while (*l == 1);
}
- Are other instructions that can be used to implement spin locks - swap
instruction, for example.
- On modern RISC machines, test-and-set and swap may cause implementation
headaches. Would rather do something that fits into load/store nature of
architecture. So, have a non-blocking abstraction: Load Linked(LL)/Store
Conditional(SC).
- Semantics of LL: Load memory location into register and mark it as
loaded by this processor. A memory location can be marked as loaded by more
than one processor.
- Semantics of SC: if the memory location is marked as loaded by this
processor, store the new value and remove all marks from the memory
location. Otherwise, don't perform the store. Return whether or not the
store succeeded.
- Here is how to use LL/SC to implement the lock operation:
while (1) {
LL r1, lock
if (r1 == 0) {
LI r2, 1
if (SC r2, lock) break;
}
}
Unlock operation is the same as before.
- Can also use LL/SC to implement some operations (like increment)
directly. People have built up a whole bunch of theory dealing with the
difference in power between stuff like LL/SC and test-and-set.
while (1) {
LL r1, lock
ADDI r1, 1, r1
if (SC r2, lock) break;
}
- Note that the increment operation is non-blocking. If two threads start to perform the increment at the same time, neither will block - both will complete the add and only one will successfully perform the SC. The other will retry. So, it eliminates problems with locking like: one thread acquires locks and dies, or one thread acquires locks and is suspended for a long time, preventing other threads that need to acquire the lock from proceeding.
CPU Scheduling
- What is CPU scheduling?
Determining which processes run when there are multiple runnable processes. Why is it important? Because it can can have a big effect on resource utilization and the overall performance of the system.
- By the way, the world went through a long period (late 80's, early 90's)
in which the most popular operating systems (DOS, Mac) had NO sophisticated
CPU scheduling algorithms. They were single threaded and ran one process at
a time until the user directs them to run another process. Why was this
true? More recent systems (Windows NT) are back to having sophisticated CPU
scheduling algorithms. What drove the change, and what will happen in the
future?
- Basic assumptions behind most scheduling algorithms:
-There is a pool of runnable processes contending for the CPU.
-The processes are independent and compete for resources.
-The job of the scheduler is to distribute the scarce resource of the CPU to the different processes ``fairly'' (according to some definition of fairness) and in a way that optimizes some performance criteria.
In general, these assumptions are starting to break down. First of all, CPUs are not really that scarce - almost everybody has several, and pretty soon people will be able to afford lots. Second, many applications are starting to be structured as multiple cooperating processes. So, a view of the scheduler as mediating between competing entities may be partially obsolete.
- How do processes behave? First, CPU/IO burst cycle. A process will run
for a while (the CPU burst), perform some IO (the IO burst), then run for a
while more (the next CPU burst). How long between IO operations? Depends on
the process.
-IO Bound processes: processes that perform lots of IO operations. Each IO operation is followed by a short CPU burst to process the IO, then more IO happens.
-CPU bound processes: processes that perform lots of computation and do little IO. Tend to have a few long CPU bursts.
One of the things a scheduler will typically do is switch the CPU to another process when one process does IO. Why? The IO will take a long time, and don't want to leave the CPU idle while wait for the IO to finish.
- When look at CPU burst times across the whole system, have the
exponential or hyperexponential distribution in Fig. 5.2.
- What are possible process states?
Running - process is running on CPU.
Ready - ready to run, but not actually running on the CPU.
Waiting - waiting for some event like IO to happen.
- When do scheduling decisions take place?
When does CPU choose which process to run? Are a variety of possibilities:
-When process switches from running to waiting. Could be because of IO request, because wait for child to terminate, or wait for synchronization operation (like lock acquisition) to complete.
-When process switches from running to ready - on completion of interrupt handler, for example. Common example of interrupt handler - timer interrupt in interactive systems. If scheduler switches processes in this case, it has preempted the running process. Another common case interrupt handler is the IO completion handler.
-When process switches from waiting to ready state (on completion of IO or acquisition of a lock, for example).
-When a process terminates.
- How to evaluate scheduling algorithm? There are many possible criteria:
CPU Utilization: Keep CPU utilization as high as possible. (What is utilization, by the way?).
Throughput: number of processes completed per unit time.
Turnaround Time: mean time from submission to completion of process.
Waiting Time: Amount of time spent ready to run but not running.
Response Time: Time between submission of requests and first response to the request.
Scheduler Efficiency: The scheduler doesn't perform any useful work, so any time it takes is pure overhead. So, need to make the scheduler very efficient.
- Big difference: Batch and Interactive systems. In batch systems,
typically want good throughput or turnaround time. In interactive systems,
both of these are still usually important (after all, want some computation
to happen), but response time is usually a primary consideration. And, for
some systems, throughput or turnaround time is not really relevant - some
processes conceptually run forever.
- Difference between long and short term scheduling. Long term scheduler
is given a set of processes and decides which ones should start to run. Once
they start running, they may suspend because of IO or because of preemption.
Short term scheduler decides which of the available jobs that long term
scheduler has decided are runnable to actually run.
- Let's start looking at several vanilla scheduling algorithms.
- First-Come, First-Served. One ready queue, OS runs the process at head
of queue, new processes come in at the end of the queue. A process does not
give up CPU until it either terminates or performs IO.
- Consider performance of FCFS algorithm for three compute-bound
processes. What if have 4 processes P1 (takes 24 seconds), P2 (takes 3
seconds) and P3 (takes 3 seconds). If arrive in order P1, P2, P3, what is
-Waiting Time? (24 + 27) / 3 = 17
-[Turnaround Time? (24 + 27 + 30) = 27.
-Throughput? 30 / 3 = 10.
What about if processes come in order P2, P3, P1? What is
-Waiting Time? (3 + 3) / 2 = 6
-Turnaround Time? (3 + 6 + 30) = 13.
-Throughput? 30 / 3 = 10.
- Shortest-Job-First (SJF) can eliminate some of the variance in Waiting
and Turnaround time. In fact, it is optimal with respect to average waiting
time. Big problem: how does scheduler figure out how long will it take the
process to run?
- For long term scheduler running on a batch system, user will give an
estimate. Usually pretty good - if it is too short, system will cancel job
before it finishes. If too long, system will hold off on running the
process. So, users give pretty good estimates of overall running time.
- For short-term scheduler, must use the past to predict the future.
Standard way: use a time-decayed exponentially weighted average of previous
CPU bursts for each process. Let Tn be the measured burst time of the nth
burst, sn be the predicted size of next CPU burst. Then, choose a weighting
factor w, where 0 <= w <= 1 and compute sn+1 = w Tn + (1 - w)sn. s0 is
defined as some default constant or system average.
- we tells how to weight the past relative to future. If choose w = .5,
last observation has as much weight as entire rest of the history. If choose
w = 1, only last observation has any weight. Do a quick example.
- Preemptive vs. Non-preemptive SJF scheduler. Preemptive scheduler reruns
scheduling decision when process becomes ready. If the new process has
priority over running process, the CPU preempts the running process and
executes the new process. Non-preemptive scheduler only does scheduling
decision when running process voluntarily gives up CPU. In effect, it allows
every running process to finish its CPU burst.
- Consider 4 processes P1 (burst time 8), P2 (burst time 4), P3 (burst
time 9) P4 (burst time 5) that arrive one time unit apart in order P1, P2,
P3, P4. Assume that after burst happens, process is not reenabled for a long
time (at least 100, for example). What does a preemptive SJF scheduler do?
What about a non-preemptive scheduler?
- Priority Scheduling. Each process is given a priority, then CPU executes
process with highest priority. If multiple processes with same priority are runnable, use some other criteria - typically FCFS. SJF is an example of a
priority-based scheduling algorithm. With the exponential decay algorithm
above, the priorities of a given process change over time.
- Assume we have 5 processes P1 (burst time 10, priority 3), P2 (burst
time 1, priority 1), P3 (burst time 2, priority 3), P4 (burst time 1,
priority 4), P5 (burst time 5, priority 2). Lower numbers represent higher
priorities. What would a standard priority scheduler do?
- Big problem with priority scheduling algorithms: starvation or blocking
of low-priority processes. Can use aging to prevent this - make the priority
of a process go up the longer it stays runnable but isn't run.
- What about interactive systems?
Cannot just let any process run on the CPU until it gives it up - must give response to users in a reasonable time. So, use an algorithm called round-robin scheduling. Similar to FCFS but with preemption. Have a time quantum or time slice. Let the first process in the queue run until it expires its quantum (i.e. runs for as long as the time quantum), then run the next process in the queue.
- Implementing round-robin requires timer interrupts. When schedule a
process, set the timer to go off after the time quantum amount of time
expires. If process does IO before timer goes off, no problem - just run
next process. But if process expires its quantum, do a context switch. Save
the state of the running process and run the next process.
- How well does RR work?
Well, it gives good response time, but can give bad waiting time. Consider the waiting times under round robin for 3 processes P1 (burst time 24), P2 (burst time 3), and P3 (burst time 4) with time quantum 4. What happens, and what is average waiting time? What gives best waiting time?
- What happens with really a really small quantum?
It looks like you've got a CPU that is 1/n as powerful as the real CPU, where n is the number of processes. Problem with a small quantum - context switch overhead.
- What about having a really small quantum supported in hardware?
Then, you have something called multithreading. Give the CPU a bunch of registers and heavily pipeline the execution. Feed the processes into the pipe one by one. Treat memory access like IO - suspend the thread until the data comes back from the memory. In the meantime, execute other threads. Use computation to hide the latency of accessing memory.
- What about a really big quantum?
It turns into FCFS. Rule of thumb - want 80 percent of CPU bursts to be shorter than time quantum.
- Multilevel Queue Scheduling - like RR, except have multiple
queues. Typically, classify processes into separate categories and give a
queue to each category. So, might have system, interactive and batch
processes, with the priorities in that order. Could also allocate a
percentage of the CPU to each queue.
- Multilevel Feedback Queue Scheduling - Like multilevel scheduling,
except processes can move between queues as their priority changes. Can be
used to give IO bound and interactive processes CPU priority over CPU bound
processes. Can also prevent starvation by increasing the priority of
processes that have been idle for a long time.
- A simple example of a multilevel feedback queue scheduling algorithm.
Have 3 queues, numbered 0, 1, 2 with corresponding priority. So, for
example, execute a task in queue 2 only when queues 0 and 1 are empty.
- A process goes into queue 0 when it becomes ready. When run a process
from queue 0, give it a quantum of 8 ms. If it expires its quantum, move to
queue 1. When execute a process from queue 1, give it a quantum of 16. If it
expires its quantum, move to queue 2. In queue 2, run a RR scheduler with a
large quantum if in an interactive system or an FCFS scheduler if in a batch
system. Of course, preempt queue 2 processes when a new process becomes
ready.
- Another example of a multilevel feedback queue scheduling algorithm: the
Unix scheduler. We will go over a simplified version that does not include
kernel priorities. The point of the algorithm is to fairly allocate the CPU
between processes, with processes that have not recently used a lot of CPU
resources given priority over processes that have.
- Processes are given a base priority of 60, with lower numbers
representing higher priorities. The system clock generates an interrupt
between 50 and 100 times a second, so we will assume a value of 60 clock
interrupts per second. The clock interrupt handler increments a CPU usage
field in the PCB of the interrupted process every time it runs.
- The system always runs the highest priority process. If there is a tie,
it runs the process that has been ready longest. Every second, it
recalculates the priority and CPU usage field for every process according to
the following formulas.
-CPU usage field = CPU usage field / 2
-Priority = CPU usage field / 2 + base priority
- So, when a process does not use much CPU recently, its priority rises.
The priorities of IO bound processes and interactive processes therefore
tend to be high and the priorities of CPU bound processes tend to be low
(which is what you want).
- Unix also allows users to provide a ``nice'' value for each process.
Nice values modify the priority calculation as follows:
-Priority = CPU usage field / 2 + base priority + nice value
So, you can reduce the priority of your process to be ``nice'' to other processes (which may include your own).
- In general, multilevel feedback queue schedulers are complex pieces of
software that must be tuned to meet requirements.
- Anomalies and system effects associated with schedulers.
- Priority interacts with synchronization to create a really nasty effect
called priority inversion. A priority inversion happens when a low-priority
thread acquires a lock, then a high-priority thread tries to acquire the
lock and blocks. Any middle-priority threads will prevent the low-priority
thread from running and unlocking the lock. In effect, the middle-priority
threads block the high-priority thread.
- How to prevent priority inversions?
Use priority inheritance. Any time a thread holds a lock that other threads are waiting on, give the thread the priority of the highest-priority thread waiting to get the lock. Problem is that priority inheritance makes the scheduling algorithm less efficient and increases the overhead.
- Preemption can interact with synchronization in a multiprocessor context
to create another nasty effect - the convoy effect. One thread acquires the
lock, then suspends. Other threads come along, and need to acquire the lock
to perform their operations. Everybody suspends until the lock that has the
thread wakes up. At this point the threads are synchronized, and will convoy
their way through the lock, serializing the computation. So, drives down the
processor utilization.
- If have non-blocking synchronization via operations like LL/SC, don't
get convoy effects caused by suspending a thread competing for access to a
resource. Why not? Because threads don't hold resources and prevent other
threads from accessing them.
- Similar effect when scheduling CPU and IO bound processes. Consider a
FCFS algorithm with several IO bound and one CPU bound process. All of the
IO bound processes execute their bursts quickly and queue up for access to
the IO device. The CPU bound process then executes for a long time. During
this time all of the IO bound processes have their IO requests satisfied and
move back into the run queue. But they don't run - the CPU bound process is
running instead - so the IO device idles. Finally, the CPU bound process
gets off the CPU, and all of the IO bound processes run for a short time
then queue up again for the IO devices. Result is poor utilization of IO
device - it is busy for a time while it processes the IO requests, then idle
while the IO bound processes wait in the run queues or their short CPU
bursts. In this case an easy solution is to give IO bound processes priority
over CPU bound processes.
- In general, a convoy effect happens when a set of processes need to use a resource for a short time, and one process holds the resource for a long time, blocking all of the other processes. Causes poor utilization of the other resources in the system.
OS Potpourri
- When does a process need to access OS functionality? Here are several
examples
-Reading a file. The OS must perform the file system operations required to read the data off of disk.
-Creating a child process. The OS must set stuff up for the child process.
-Sending a packet out onto the network. The OS typically handles the network interface.
Why have the OS do these things? Why doesn't the process just do them directly?
-Convenience. Implement the functionality once in the OS and encapsulate it behind an interface that everyone uses. So, processes just deal with the simple interface, and don't have to write complicated low-level code to deal with devices.
-Portability. OS exports a common interface typically available on many hardware platforms. Applications do not contain hardware-specific code.
-Protection. If give applications complete access to disk or network or whatever, they can corrupt data from other applications, either maliciously or because of bugs. Having the OS do it eliminates security problems between applications. Of course, applications still have to trust the OS.
- How do processes invoke OS functionality? By making a system call.
Conceptually, processes call a subroutine that goes off and performs the
required functionality. But OS must execute in a different protection domain
than the application. Typically, OS executes in supervisor mode, which
allows it to do things like manipulate the disk directly.
- To switch from normal user mode to supervisor mode, most machines
provide a system call instruction. This instruction causes an exception to
take place. The hardware switches from user mode to supervisor mode and
invokes the exception handler inside the operating system. There is
typically some kind of convention that the process uses to interact with the
OS.
- Let's do an example - the Open system call. System calls typically start
out with a normal subroutine call. In this case, when the process wants to
open a file, it just calls the Open routine in a system library someplace.
/* Open the Nachos file "name", and return an "OpenFileId" that can
* be used to read and write to the file.
*/
OpenFileId Open(char *name);
- Inside the library, the Open subroutine executes a syscall instruction,
which generates a system call exception.
Open:
addiu $2,$0,SC_Open
syscall
j $31
.end Open
By convention, the Open subroutine puts a number (in this case SC_Open) into register 2. Inside the exception handler the OS looks at register 2 to figure out what system call it should perform.
- The Open system call also takes a parameter - the address of the
character string giving the name of the file to open. By convention, the
compiler puts this parameter into register 4 when it generates the code that
calls the Open routine in the library. So, the OS looks in that register to
find the address of the name of the file to open.
- More conventions: succeeding parameters are put into register 5,
register 6, etc. Any return values from the system call are put into
register 2.
- Inside the exception handler, the OS figures out what action to take,
performs the action, then returns back to the user program.
- There are other kinds of exceptions. For example, if the program
attempts to deference a NULL pointer, the hardware will generate an
exception. The OS will have to figure out what kind of exception took place
and handle it accordingly. Another kind of exception is a divide by 0 fault.
- Similar things happen on a interrupt. When an interrupt occurs, the
hardware puts the OS into supervisor mode and invokes an interrupt handler.
The difference between interrupts and exceptions is that interrupts are
generated by external events (the disk IO completes, a new character is
typed at the console, etc.) while exceptions are generated by a running
program.
- Object file formats. To run a process, the OS must load in an executable
file from the disk into memory. What does this file contain? The code to
run, any initialized data, and a specification for how much space the uninitialized data takes up. May also be other stuff to help debuggers run,
etc.
- The compiler, linker and OS must agree on a format for the executable
file. For example, Nachos uses the following format for executables:
- define NOFFMAGIC 0xbadfad /* magic number denoting Nachos
-object code file
*/
typedef struct segment {
int virtualAddr; /* location of segment in virt addr space */
int inFileAddr; /* location of segment in this file */
int size; /* size of segment */
} Segment;
typedef struct noffHeader {
int noffMagic; /* should be NOFFMAGIC */
Segment code; /* executable code segment */
Segment initData; /* initialized data segment */
Segment uninitData; /* uninitialized data segment --
* should be zero'ed before use
*/
} NoffHeader;
- What does the OS do when it loads an executable in?
-Reads in the header part of the executable.
-Checks to see if the magic number matches.
-Figures out how much space it needs to hold the process. This includes space for the stack, the code, the initialized data and the uninitialized data.
-If it needs to hold the entire process in physical memory, it goes off and finds the physical memory it needs to hold the process.
-It then reads the code segment in from the file to physical memory.
-It then reads the initialized data segment in from the file to physical memory.
-It zeros the stack and unintialized memory.
- How does the operating system do IO? First, we give an overview of how
the hardware does IO.
- There are two basic ways to do IO - memory mapped IO and programmed IO.
-Memory mapped IO - the control registers on the IO device are mapped into the memory space of the processor. The processor controls the device by performing reads and writes to the addresses that the IO device is mapped into.
-Programmed IO - the processor has special IO instructions like IN and OUT. These control the IO device directly.
- Writing the low level, complex code to control devices can be a very
tricky business. So, the OS encapsulates this code inside things called
device drivers. There are several standard interfaces that device drivers
present to the kernel. It is the job of the device driver to implement its
standard interface for its device. The rest of the OS can then use this
interface and doesn't have to deal with complex IO code.
- For example, Unix has a block device driver interface. All block device
drivers support a standard set of calls like open, close, read and write.
The disk device driver, for example, translates these calls into operations
that read and write sectors on the disk.
- Typically, IO takes place asynchronously with respect to the processor.
So, the processor will start an IO operation (like writing a disk sector),
then go off and do some other processing. When the IO operation completes,
it interrupts the processor. The processor is typically vectored off to an
interrupt handler, which takes whatever action needs to take place.
- Here is how Nachos does IO. Each device presents an interface. For
example, the disk interface is in disk.h, and has operations to start a read
and write request. When the request completes, the "hardware" invokes the
HandleInterrupt method.
- Only one thread can use each device at a time. Also, threads typically
want to use devices synchronously. So, for example, a thread will perform a
disk operation then wait until the disk operation completes. Nachos
therefore encapsulates the device interface inside a higher level interface
that provides synchronous, synchronized access to the device. For the disk
device, this interface is in synchdisk.h. This provides operations to read
and write sectors, for example.
- Each method in the synchronous interface ensures exclusive access to the
IO device by acquiring a lock before it performs any operation on the
device.
- When the synchronous method gets exclusive access to the device, it performs the operation to start the IO. It then uses a semaphore (P operation) to block until the IO operation completes. When the IO operation completes, it invokes an interrupt handler. This handler performs a V operation on the semaphore to unblock the synchronous method. The synchronous method then releases the lock and returns back to the calling thread.
Introduction to Memory Management
- Point of memory management algorithms - support sharing of main memory.
We will focus on having multiple processes sharing the same physical memory.
Key issues:
-Protection. Must allow one process to protect its memory from access by other processes.
-Naming. How do processes identify shared pieces of memory.
-Transparency. How transparent is sharing. Does user program have to manage anything explicitly?
-Efficiency. Any memory management strategy should not impose too much of a performance burden.
- Why share memory between processes? Because want to multiprogram
the processor. To time share system, to overlap computation and I/O. So,
must provide for multiple processes to be resident in physical memory at the
same time. Processes must share the physical memory.
- Historical Development.
-For first computers, loaded one program onto machine and it executed to completion. No sharing required. OS was just a subroutine library, and there was no protection. What addresses does program generate?
-Desire to increase processor utilization in the face of long I/O delays drove the adoptation of multiprogramming. So, one process runs until it does I/O, then OS lets another process run. How do processes share memory? Alternatives:
*Load both processes into memory, then switch between them under OS control. Must relocate program when load it. Big Problem: Protection. A bug in one process can kill the other process. MS-DOS, MS-Windows use this strategy.
*Copy entire memory of process to disk when it does I/O, then copy back when it restarts. No need to relocate when load. Obvious performance problems. Early version of Unix did this.
* Do access checking on each memory reference. Give each program a piece of memory that it can access, and on every memory reference check that it stays within its address space. Typical mechanism: base and bounds registers. Where is check done? Answer: in hardware for speed. When OS runs process, loads the base and bounds registers for that process. Cray-1 did this. Note: there is now a translation process. Program generates virtual addresses that get translated into physical addresses. But, no longer have a protection problem: one process cannot access another's memory, because it is outside its address space. If it tries to access it, the hardware will generate an exception.
- End up with a model where physical memory of machine is dynamically
allocated to processes as they enter and exit the system. Variety of
allocation strategies: best fit, first fit, etc. All suffer from external
fragmentation. In worst case, may have enough memory free to load a process,
but can't use it because it is fragmented into little pieces.
- What if cannot find a space big enough to run a process? Either because
of fragmentation or because physical memory is too small to hold all address
spaces. Can compact and relocate processes (easy with base and bounds
hardware, not so easy for direct physical address machines). Or, can swap a
process out to disk then restore when space becomes available. In both cases
incur copying overhead. When move process within memory, must copy
between memory locations. When move to disk, must copy back and forth to disk.
- One way to avoid external fragmentation: allocate physical memory to
processes in fixed size chunks called page frames. Present abstraction to
application of a single linear address space. Inside machine, break address
space of application up into fixed size chunks called pages. Pages and page
frames are same size. Store pages in page frames. When process generates an
address, dynamically translate to the physical page frame which holds data
for that page.
- So, a virtual address now consists of two pieces: a page number and an
offset within that page. Page sizes are typically powers of 2; this
simplifies extraction of page numbers and offsets. To access a piece of data
at a given address, system automatically does the following:
-Extracts page number.
-Extracts offset.
-Translate page number to physical page frame id.
-Accesses data at offset in physical page frame.
- How does system perform translation?
Simplest solution: use a page table. Page table is a linear array indexed by virtual page number that gives the physical page frame that contains that page. What is lookup process?
-Extract page number.
-Extract offset.
-Check that page number is within address space of process.
-Look up page number in page table.
-Add offset to resulting physical page number
-Access memory location.
- With paging, still have protection. One process cannot access a piece of
physical memory unless its page table points to that physical page. So, if
the page tables of two processes point to different physical pages, the
processes cannot access each other's physical memory.
- Fixed size allocation of physical memory in page frames dramatically
simplifies allocation algorithm. OS can just keep track of free and used
pages and allocate free pages when a process needs memory. There is no
fragmentation of physical memory into smaller and smaller allocatable
chunks.
- But, are still pieces of memory that are unused. What happens if a program's address space does not end on a page boundary? Rest of page goes unused. This kind of memory loss is called internal fragmentation.
Introduction to Paging
- Basic idea: allocate physical memory to processes in fixed size chunks
called page frames. Present abstraction to application
of a single linear address space. Inside machine, break address space of
application up into fixed size chunks called pages. Pages and page frames
are same size. Store pages in page frames. When process generates an
address, dynamically translate to the physical page frame which holds data
for that page.
- So, a virtual address now consists of two pieces: a page number and an
offset within that page. Page sizes are typically powers of 2; this
simplifies extraction of page numbers and offsets. To access a piece of data
at a given address, system automatically does the following:
-Extracts page number.
-Extracts offset.
-Translate page number to physical page frame id.
-Accesses data at offset in physical page frame.
- How does system perform translation?
Simplest solution: use a page table. Page table is a linear array indexed by virtual page number that gives the physical page frame that contains that page. What is lookup process?
-Extract page number.
-Extract offset.
-Check that page number is within address space of process.
-Look up page number in page table.
-Add offset to resulting physical page number
-Access memory location.
Problem: for each memory access that processor generates, must now generate two physical memory accesses.
- Speed up the lookup problem with a cache. Store most recent page lookup
values in TLB. TLB design options: fully associative, direct mapped, set
associative, etc. Can make direct mapped larger for a given amount of
circuit space.
- How does lookup work now?
-Extract page number.
-Extract offset.
-Look up page number in TLB.
-If there, add offset to physical page number and access memory location.
-Otherwise, trap to OS. OS performs check, looks up physical page number, and loads translation into TLB. Restarts the instruction.
- Like any cache, TLB can work well, or it can work poorly. What is a good
and bad case for a direct mapped TLB? What about fully associative TLBs, or
set associative TLB?
- Fixed size allocation of physical memory in page frames dramatically
simplifies allocation algorithm. OS can just keep track of free and used
pages and allocate free pages when a process needs memory. There is no
fragmentation of physical memory into smaller and smaller allocatable
chunks.
- But, are still pieces of memory that are unused. What happens if a
program's address space does not end on a page boundary? Rest of page goes
unused. Book calls this internal fragmentation.
- How do processes share memory?
The OS makes their page tables point to the same physical page frames. Useful for fast interprocess communication mechanisms. This is very nice because it allows transparent sharing at speed.
- What about protection?
There are a variety of protections:
-Preventing one process from reading or writing another process' memory.
-Preventing one process from reading another process' memory.
-Preventing a process from reading or writing some of its own memory.
-Preventing a process from reading some of its own memory.
How is this protection integrated into the above scheme?
- Preventing a process from reading or writing memory: OS refuses to
establish a mapping from virtual address space to physical page frame
containing the protected memory. When program attempts to access this
memory, OS will typically generate a fault. If user process catches the
fault, can take action to fix things up.
- Preventing a process from writing memory, but allowing a process to read
memory. OS sets a write protect bit in the TLB entry. If process attempts to
write the memory, OS generates a fault. But, reads go through just fine.
- Virtual Memory Introduction.
- When a segmented system needed more memory, it swapped segments out to
disk and then swapped them back in again when necessary. Page based systems
can do something similar on a page basis.
- Basic idea: when OS needs to a physical page frame to store a page, and
there are none free, it can select one page and store it out to disk. It can
then use the newly free page frame for the new page. Some pragmatic
considerations:
-In practice, it makes sense to keep a few free page frames. When number of free pages drops below this threshold, choose a page and store it out. This way, can overlap I/O required to store out a page with computation that uses the newly allocated page frame.
-In practice the page frame size usually equals the disk block size. Why?
-Do you need to allocate disk space for a virtual page before you swap it out? (Not if always keep one page frame free) Why did BSD do this? At some point OS must refuse to allocate a process more memory because has no swap space. When can this happen? (malloc, stack extension, new process creation).
- When process tries to access paged out memory, OS must run off to the
disk, find a free page frame, then read page back off of disk into the page
frame and restart process.
- What is advantage of virtual memory/paging?
-Can run programs whose virtual address space is larger than physical memory. In effect, one process shares physical memory with itself.
-Can also flexibly share machine between processes whose total address space sizes exceed the physical memory size.
-Supports a wide range of user-level stuff - See Li and Appel paper.
- Disadvantages of VM/paging: extra resource consumption.
-Memory overhead for storing page tables. In extreme cases, page table may take up a significant portion of virtual memory. One Solution: page the page table. Others: go to a more complicated data structure for storing virtual to physical translations.
-Translation overhead.
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